"Based on a year of research conducted by
The Children's Partnership, this White Paper
lays out the logic for game companies to
play a leadership role on behalf of children,
reviews the rich history of corporate social
responsibility that has produced win-win
results for the public and for businesses,
and highlights early examples of such
leadership by online game companies."
Abstract: "A number of changes are occurring in the field
of computer game development: persistent online games, digital
distribution platforms, social and mobile games, and the emer-
gence of new business models have pushed game development to
put heavier emphasis on the live operation of games. Artificial
intelligence has long been an important part of game development
practices. The forces of change in the industry present an
opportunity for Game AI to have new and profound impact on
game development practices. Specifically, Game AI agents should
act as "producers" responsible for managing a long-running set
of live games, their player communities, and real-world context.
We characterize a confluence of four major forces at play in the
games industry today, together producing a wealth of data that
opens unique research opportunities and challenges for Game
AI as producers. We enumerate 12 new research areas spawned
by these forces and steps toward how they can be addressed by
data-driven Game AI Producers"
Abstract: "We present concepts of user experience (UX) research and show application areas where
UX can be applied. We categorise assessment methods, and present estimation models
and metrics of UX. Especially the relations between UX and bio-physiological responses,
as well as observations are in the foreground." Includes a section on gamification and game experience.
Abstract: "Game Artificial Intelligence (Game AI) is a subdiscipline
of Artificial Intelligence (AI) and Machine
Learning (ML) that explores the ways in which AI
and ML can augment player experiences in computer
games. Storytelling is an integral part of many modern
computer games; within games stories create context,
motivate the player, and move the action forward. Interactive
Narrative is the use of AI to create and manage
stories within games, creating the perception that
the player is a character in a dynamically unfolding and
responsive story. This paper introduces Game AI and
focuses on the open research problems of Interactive Narrative."
"In this study, we investigate
these issues in the context of a table tennis video game. The
results show that the impact of holding a physical
controller, or indeed of the fidelity of that controller, does
not appear in simple measures of performance. Rather, the
difference between controllers is a function of the
responsiveness of the game being controlled, as well as
other factors to do with expectations, real world game
experience and social context."